Dec 14, 2025  
2020-2021 Undergraduate Catalog 
    
2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]

CMIS 4115 - Artificial Intelligence for Games


3 Credit Hours

Prerequisites: CMIS 4100  and CMIS 4120 , each with a C or higher.
Corequisites: None.
Pre/Corequisites: None.
Requirements: None.

Description
Course explores programming techniques and theories in the development of decision making agents in games NPC and environmental behavior, path finding, search, procedural generation, player modeling, machine learning and emotion processing are among the possible topic discussed and implemented. Students will code in C# and/or Python.