Jan 01, 2026  
2021-2022 Undergraduate Catalog 
    
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

CMIS 4115 - Artificial Intelligence for Games


3 Credit Hours
Prerequisites: CMIS 4100  and CMIS 4120 , each with a C or higher.
Description
Course explores programming techniques and theories in the development of decision-making agents in games. NPC and environmental behavior, pathfinding, search, procedural generation, player modeling, machine learning, and emotion processing are among the possible topic discussed and implemented. Students will code in C# and/or Python.