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Dec 03, 2024
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2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]
Game Development, B.I.S.
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Degree Requirements
Please refer to the Bachelor of Interdisciplinary Studies of this catalog for academic regulations for this program.
Students must complete coursework in at least three disciplines (defined by course prefixes) in Area G and in at least two disciplines in Area H. Areas G and H should be constructed so that students take courses in distinct disciplines in each area (with some overlap expected); that is, the same prefix should not predominate in both Area G and H.
In addition to the Program Degree Requirements, students must fulfill the College of Arts and Sciences Degree Requirements (see College Degree Requirements ) and the University Degree Requirements (see 1400 University Degree Requirements and Graduation ).
University Grade-Point Average and Grade Requirements
Georgia State University undergraduate students must achieve an overall institutional grade-point average of 2.0 and a major GPA of 2.0 in Areas G and H to receive a bachelor’s degree from the university. Grades of C- can be used to satisfy graduation requirements. However, some courses have prerequisites that require a grade of C or higher. (See section 1460 GPA Requirement for additional information.)
Recommended Courses for Area F
Students should enter the Game Design and Development major having taken course prerequisites needed for entrance into their planned program of study. Below is a list of courses that are prerequisites for courses included as options in Game Design and Development. Students should plan their desired program of study and identify which prerequisites they need to fulfill.
Many of the courses listed above are required prerequisites for Game Design and Development BIS courses in Area G and H. Students should select Area F courses in consultation with a BIS advisor.
Additionally, any student planning to take 3000- or 4000-level courses in CSC in Area G or Area H should determine which programming sequence (indicated with * above) best meets their academic needs, as many CSC classes require CSC and/or Math prerequisites.
World Language Requirements
- World language at 1002 level or above 3 Hours
Select additional elective courses from the following to complete 18 hours in Area F
Area G: Area of Concentration (27-33 Hours)
Students must complete coursework in at least three disciplines (defined by course prefixes) in Area G. Some film and sound production courses require departmental authorization.
CTW requirement (3 Hours)
Choose one course from the following:
Required courses (9-12 Hours)
Choose three of the following:
Program focus area (15-18 Hours)
Select courses as directed from either the Game Development or the Game Design areas below:
Area H: Allied Field (15 - 21 hours)
Students must complete coursework in at least two disciplines (defined by course prefixes) in Area H. Students who chose to focus on Game Development in Area G should choose their minor area from courses listed in the Game Design list from Area G. Students who chose to focus on Game Design in Area G should choose their minor area from courses listed in the Game Development list in Area G.
BIS students without backgrounds in statistics should consider taking MATH 1070 ; while students without backgrounds in writing take ENGL 3150B , FLME 3115 , or ENGL 4204 and students without backgrounds in programming should take CSC 2301 .
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