Nov 29, 2023  
2021-2022 Undergraduate Catalog 
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

Game Development, B.S.

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The B.S. in Game Development trains students for coding, programming, and software-intensive game development careers. The program is for students aspiring to gain the background and technical skill necessary for a career in game development or STEM-related areas in computational media, and closely connects students to the region’s game design companies and to the regional industrial ecosystem for games development. The major, while mainly preparing students for careers in the videogame companies and start-up enterprises, may also be understood as connecting students to career pathways in game production, animation, motion graphics, postproduction, and wider software development industries, including social media analytics and web and application development.

Students desiring deeper training in game design, whose career interests might also include work in the wider design arts, might also consider the B.A. major in Game Design.

Coursework in this major introduces students to programming for games (with a focus on design languages most used in the game industry, including C#/C++, Unity, Unreal Engine, Blender, etc.), the development of sophisticated industry-level game engines, and in associated technologies (such as animation, virtual and augmented reality applications, and immersive design). Key goals of the major include: (a) the development of an industry-ready and career preparatory project portfolio; (b) CMII-supported senior year internship opportunities; and (c) senior year involvement in a collaborative design team that takes a full year’s time to create a launch-ready game. CMII is partnered with the Georgia Film Academy, and collaborates with GFA on related certifications in esports management for students wanting to work in that and associated sectors. A curricular goal throughout is that students end up acquiring the computational skills needed to succeed early in career, and also that by having worked in team project environments, will also develop the needed soft skills for game industry success: collaboration, communication, the ability to engage productively with a client, to respond to feedback and critique, to work always in a thoughtful and ethical manner.

Program Admission and Major Eligibility Requirement

In addition to the general criteria for undergraduate admissions at Georgia State University, to be eligible for the Bachelor of Science in Game Development and to enroll in major-level CMIS courses, students must fulfill the following requirements:

  • Students must earn an average of 2.5 grade points across MATH 1113 or MATH 2211 or MATH 2212 or MATH 2215, and CMIS 1301, with no grade lower than a C.
  • The GPA will be calculated based on the first attempt at the courses listed below at Georgia State University

Program Degree Requirements

In addition to the Program Degree Requirements, students must fulfill the College of Arts and Sciences Degree Requirements (see section 3030) and the University Degree Requirements (see section 1400).

University Grade-Point Average and Grade Requirements

Georgia State University undergraduate students must achieve an overall institutional grade-point average of 2.0 and a major GPA of 2.0 in Areas G and H to receive a bachelor’s degree from the university. Grades of C- can be used to satisfy graduation requirements. However, some courses have prerequisites that require a grade of C or higher. (See section 1460 for additional information.) Students must also have fulfilled the major eligibility grade requirements outlined above.

Areas A-E of the Core Curriculum

Area A2: Quantitative Skills

Required Course

Area D: Natural and Computational Sciences

Recommended Courses: Either of the Physics two-course sequences below.

Area F: Courses Appropriate to the Major

Elective Courses

Choose from the following courses to reach 18 hours in Area F. 

Carryover Hours

Any credit hours exceeding 18 earned to complete the Area F requirements will count toward elective hours.

Area G: Major Courses (39 Hours)

CTW requirement

Game Development Fundamentals

All courses are required.

Game Development Pipeline Specializations

Choose from the following courses to reach 14 hours.

Capstone Experiences

All courses are required.

Area H: Minor and Additional Courses

Students must complete at least two courses in one of the following areas of specialization, and then undertake electives elsewhere to obtain the 120 credit hours necessary to graduation: