Jul 02, 2024  
2021-2022 Undergraduate Catalog 
    
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

Course Descriptions


Definitions

Corequisites

A corequisite identifies another course or courses that should be taken concurrently with the listed course. A student who enrolls in a listed course with corequisites must also enroll in those corequisite courses. A student who has previously completed a corequisite course may not need to repeat it; he or she should consult with an academic adviser before registering to determine specific requirements.

Course Credit Hours

The total semester hours of credit for each course are shown in parentheses immediately following the course title.

Prerequisites

A prerequisite identifies a course or other requirements that a student must have completed successfully before enrolling in the listed course. Any student who has not met prerequisites for a course may be administratively withdrawn from that course at the discretion of the instructor. It is the policy of some university departments to withdraw automatically any student who enrolls in a course without first meeting its prerequisites.

 

Creative Media Industries Study

  
  • CMIS 2720 - Data Structures and Algorithms for Games


    4 Credit Hours
    Prerequisites: CMIS 1301  with a C or higher.
    Description
    The course focus is on the basic data structures and algorithms typically used in game development. Topics may include arrays, vectors, matrices, quaternions, stacks, vertices, polygons, scene graphs, searching and pathfinding algorithms.

  
  • CMIS 3140 - Interface Design for Games


    3 Credit Hours
    Description
    The course covers the theory and practice of user interface (UI) and user experience (UX) design for games. Topics include game UI/UX design principles, player psychology, emotional design, diegetic UI, non-diegetic UI, spatial UI, meta UI, game UI development tools, playtesting, and game analytics.

  
  • CMIS 3150 - Game Development I


    4 Credit Hours
    Prerequisites: MATH 2211  or higher, and CMIS 1302  or CSC 1302 , each with a C or higher.
    Description
    Introduction to 3D computer graphics programming. Students will learn how to develop 3D games and interactive computer graphics applications (such as virtual reality) using game engines. The topics include rendering, lighting, camera, sound, character control, animation, and physics.

  
  • CMIS 4000 - New Ventures in Creative Media


    3 Credit Hours
    Description
    Introduction to methods in creative problem solving, innovation, and human-centered design thinking. Ideation models will be applied to conceptualize creative media technologies, business models, and content as potential business ventures. Identification of the needs and desires of audiences and customers will be obtained by observation and interview techniques. Through collaborative and individual projects, students will create multiple concept documents that will be used to test the opportunities and needs they have identified.

  
  • CMIS 4005 - Media Entrepreneurship Proseminar


    1 to 2 Credit Hours
    Description
    Weekly in-depth survey of a relevant topic in media entrepreneurship, industry or innovation and the diversity of perspectives relating to that topic. Students interact with regional media industry experts. The course is repeatable twice (and can twice credit to BIS Media Entrepreneurship degree requirements) since the focus of each section entirely varies.

  
  • CMIS 4010 - Media Business Development


    3 Credit Hours
    Description
    Students will develop a media entrepreneurship concept into an actualized prototype or alpha product. They will work with visualizing techniques, peer critique, and prototyping methods to transform ideas into working models to be tested, transformed, and iteratively designed. Students will pitch ideas, respond to critiques, find partners, while developing an understanding of potential customer segments, resources, partners, and revenues.

  
  • CMIS 4030 - Managing the Creative Enterprise


    3 Credit Hours
    Description
    Planning, organizing, coordinating, controlling, and marketing media entities. This course is designed to track and assess current business trends and strategies in light of digital applications for the production and distribution of media.

  
  • CMIS 4050 - Producing for Television


    3 Credit Hours
    Description
    Provides detailed analysis of the creative, technical, and financial aspects of making and delivering a project for television. Includes finding buyers and financiers; overseeing scripting, casting, crew hiring, and location selection and management; and distribution.

  
  • CMIS 4055 - Advanced Producing Television / Greenlight


    3 Credit Hours
    Prerequisites: Permission of instructor.
    Description
    Workshop course that prepares students to develop proposals for scripted or unscripted television programs, including a written script. Students will work individually or in groups to develop a marketing strategy outline tailored to a specific outlet.

  
  • CMIS 4060 - Designing Immersive Media Experiences


    4 Credit Hours
    Description
    Students will explore how new immersive technologies (e.g., virtual and augmented reality) are shaping industries and changing how stories are told. The class will create a cinematic standalone VR film with the professor giving a hands-on learning experience, guiding students in the production process, workflow, and software skillsets needed to create immersive stories.

  
  • CMIS 4070 - Media Analytics


    3 Credit Hours
    Prerequisites: CMIS 1301  or equivalent with a C or higher.
    Description
    An introduction to social media data analytics. Students will learn how to collect and analyze data from social media platforms (e.g., Twitter, YouTube, Facebook, and Instagram) with tools such as Python or R.

  
  • CMIS 4080 - Cross-Media Design


    3 Credit Hours
    Description
    Students will explore the wide variety of creative outputs in designing for media. Students will be provided with initial creative briefs, with the professor interacting in both a client and creative director role. The class will learn the fundamentals of creating in a wide range of mediums and role-play in different designer professions, including Print, Motion, Interactive, and Experiential.

  
  • CMIS 4090 - Leading a Non-profit Arts Organization


    3 Credit Hours
    Description
    Explores a broad range of topics to build competencies related to the successful leadership of a non-profit arts organization.

  
  • CMIS 4100 - Game Design I


    4 Credit Hours
    Description
    Introduces major aspects of game design such as challenges, gameplay, actions, core mechanics, worlds, characters, game balancing, user interfaces, game genres, engine prototyping, production pipeline, design documents and playtesting.

  
  • CMIS 4110 - Game Design II


    4 Credit Hours
    Prerequisites: CMIS 1301  and CMIS 4100 , each with a C or higher.
    Description
    This seminar covers advanced game design topics such as emotions in games, level design, and mobile game design. Students will improve on, expand, and complete the game design project they started in CMIS 4100 . Students will connect to limited coding as they develop more advanced projects.

  
  • CMIS 4115 - Artificial Intelligence for Games


    3 Credit Hours
    Prerequisites: CMIS 4100  and CMIS 4120 , each with a C or higher.
    Description
    Course explores programming techniques and theories in the development of decision-making agents in games. NPC and environmental behavior, pathfinding, search, procedural generation, player modeling, machine learning, and emotion processing are among the possible topic discussed and implemented. Students will code in C# and/or Python.

  
  • CMIS 4116 - Game Design Studio I


    2 Credit Hours
    Prerequisites: Registration restricted to seniors (90 or more credit hours).
    Description
    This course is the first part of a 2-course sequence. Students will create a senior studio level project that reflects their skillset as a game designer or developer. Students will work on a solo or team projects to build an approved Game, Simulation, or Application, having developed a project pitch phase and game design document.

  
  • CMIS 4117 - Game Design Studio II


    2 Credit Hours
    Prerequisites: CMIS 4116  with a C or higher.
    Description
    This course is the second part of a two-course sequence. In this course students will complete and present final studio projects. This course focuses on refinement of the studio project and for final client or funder presentation and delivery.

  
  • CMIS 4120 - Game Development II


    4 Credit Hours
    Prerequisites: CMIS 3150  with a C or higher.
    Description
    (Same as CSC 4840 .) In this course, students will learn advanced 3D graphics and game programming using game engines. The topics will include rendering, lighting, camera, animation, user interaction, physics simulation, and game AI.

  
  • CMIS 4140 - 3D Modeling and Graphics


    4 Credit Hours
    Prerequisites: CMIS 2100  with a C or higher, or consent of instructor.
    Description
    Study the theories, techniques and tools for creating 3D graphics content. Topics include 3D modeling, camera, lighting, materials, texture mapping, physics-based modeling, basic animation, and rendering techniques (such as tracing and radiosity).

  
  • CMIS 4145 - Advanced 3D Modeling for Games


    3 Credit Hours
    Prerequisites: CMIS 4140  with a C or higher.
    Description
    Students will learn advanced 3D modeling techniques for creating 3D graphics content. Topics will include 3D sculpting, retopology and optimization, advanced texture mapping, procedural material workflow, rigging, weight painting, cloth creation and physics, hair design, level of detail, photogrammetry, and procedural techniques in 3D modeling.

  
  • CMIS 4155 - Game Engine Pipeline


    3 Credit Hours
    Prerequisites: CMIS 3150  or CMIS 4000  with a C or higher.
    Description
    Students will learn the fundamentals game design pipeline application using industry standard game engines. This course will cover major aspects of game play including storytelling, modular game design, material setup, object interaction, animation, visual scripting, characters, user interface, AI basics, sound design, cinematics, and level design using Unreal Engine.

  
  • CMIS 4160 - 3D Animation and Motion Graphics


    4 Credit Hours
    Prerequisites: CMIS 4140  with a C or higher, or consent of instructor.
    Description
    (Same as CSC 4841 .) This course focuses on the basics of three-dimensional computer animation, including 3D modeling, lighting, texture mapping, key framing, character animation, rigid and soft body dynamics, particles, cloth, hair, and fluid.

  
  • CMIS 4180 - Visual Effects for Games


    3 Credit Hours
    Prerequisites: Either CMIS 1302 , CMIS 4100 , CSC 1302 , or CSC 2302  with a C or higher.
    Description
    Introduction to methods and practice of visual effects for film and video games. Techniques and creative processes in matte painting, multi-pass rendering, compositing, color grading, camera tracking, and post-processing effects will be explored through production assignments in design and implementation for interactive levels and cut-scene sequences. Productions supplemented by critical readings on gameplay, modeling, and simulation.

  
  • CMIS 4195 - Level Design for Games


    3 Credit Hours
    Prerequisites: CMIS 4000  or CMIS 3150  with a C or higher.
    Description
    Constrained by a game’s established rules and aesthetics, this course in level design will explore the process of building out a level within a game. Topics will include asset selection, development and modification, mechanics, quantification of player and NPC parameters, character development and narrative.

  
  • CMIS 4200 - Data Visualization


    4 Credit Hours
    Prerequisites: CMIS 1301  or equivalent with a C or higher, or consent of instructor.
    Description
    Data visualization is about displaying information and data in visual forms (e.g., charts, maps, diagrams, 3D models) and is closely related to data analytics. Students will learn how to use Python and other tools to create interactive statistical charts, maps, network, and text visualizations. Students will also learn the principles of visualization design, cognitive basis of visualization, and the theoretical foundation of data visualization design.

  
  • CMIS 4300 - Advanced Game Engine Pipeline


    4 Credit Hours
    Prerequisites: CMIS 4155  with a C or higher.
    Description
    This course introduces students to advanced concepts in the game asset production pipeline. Game assets include 2D art, 3D models, textures, animations, sound effects, and dialogues. The game pipeline includes planning (design, concept art), production (3D models, textures, sound), and integration.

  
  • CMIS 4310 - Virtual Production Pipeline


    4 Credit Hours
    Description
    Introduces the software production pipeline for non-linear animation that allows rapid creation of virtual environments, characters, camera and lighting perspectives that can be used in virtual and augmented reality and video game creation.

  
  • CMIS 4315 - Advanced Virtual Production Pipeline


    4 Credit Hours
    Prerequisites: CMIS 4310  with a C or higher or approval of instructor.
    Description
    This course focuses on advanced virtual environment production. Students will be trained to create and deploy a virtual reality application. They will understand the physical principles of VR and use that knowledge to create a VR application with Unity, UE4, and Reallusion content generation tools.

  
  • CMIS 4318 - Mobile Game Development


    3 Credit Hours
    Prerequisites: CMIS 4120  with a C or higher.
    Description
    This course focuses on developing games for mobile platforms. Topics include mobile platforms, mobile game design principles, game engine, graphics, game physics, audio, mobile game input, playtesting, and publishing.

  
  • CMIS 4320 - Advanced Digital Post Production for TV


    4 Credit Hours
    Prerequisites: Instructor permission only.
    Description
    Working collaboratively with professional sound designers and visual effects artists, students participate in professional-quality postproduction for TV distribution.

  
  • CMIS 4330 - Playtesting for Games


    3 Credit Hours
    Prerequisites: CMIS 4110  with a C or higher.
    Description
    Qualitative and quantitative methods and techniques for testing a game design, its prototype, a beta version or live networked game. Topics may include version control, player modeling, affect detection, player experience, bug reporting, complexity scaling, level testing, statistical analysis and data visualization.

  
  • CMIS 4350 - Advanced Media Technology Practicum


    2 Credit Hours
    Prerequisites: Approval of instructor.
    Description
    This course includes faculty-supervised project work that trains students for corporate-connected work on virtual reality, game design, and other advanced media technology systems. Students generate client-connected portfolio content and receive skills training in CMII studio systems. May include a Signature Experience component. Course may be repeated up to three times (maximum of six hours).

  
  • CMIS 4375 - Advanced Visual Effects for Games


    3 Credit Hours
    Prerequisites: CMIS 4180  with a C or higher.
    Description
    In this course students will cover advanced techniques in Visual Effects. Students will focus on procedural modeling techniques, particle simulations, and crowd generation techniques.

  
  • CMIS 4400 - Motion Graphics


    3 Credit Hours
    Description
    Students will learn the fundamentals of motion graphics from the perspective of a wide range of industries including game studios, TV, film, advertising, and social media marketing. This is a hands-on learning experience where the class will create a wide range of motion graphic pieces ranging from data visualizations, explainer stories, film title sequences, social media series, branded bumpers, broadcast titles, lower-thirds, end credits, and more.

  
  • CMIS 4600 - Introduction to the Music Industry


    2 Credit Hours
    Prerequisites: Approval of instructor.
    Description
    A survey course in which students examine processes involved in the creation and consumption of music, and the vital roles individuals play in creating, managing, marketing, and distributing musical products to the consumer. Topics will include but not be limited to the roles of artists, engineers, managers, promoters, producers, and lawyers, as well as music licensing, retail, and physical/digital distribution operations.

  
  • CMIS 4610 - Promotion of Recorded Music


    2 Credit Hours
    Prerequisites: ENGL 1102  with a C or higher.
    Description
    Cross-listed with MTM 3020 . Study of how the record industry relates to and makes use of various media to bring recorded music to its intended market The course examines record promotion strategies and techniques and the environment within which promotion representatives, radio programmers, and various media interact.

  
  • CMIS 4620 - Marketing and Branch Sales in the Music Industry


    3 Credit Hours
    Prerequisites: CMIS 4600  with a C or higher.
    Description
    (Same as MTM 3030 .) This course surveys the processes involved in the marketing of music Topics will include but not be limited to music marketing organizations, streaming, retail chain operations, branch distribution, International markets, and marketing music on the internet. The globalization of music and its future as a business entity will also be examined.

  
  • CMIS 4630 - Legal Aspects of the Music Industry


    3 Credit Hours
    Prerequisites: CMIS 4600  with a C or higher.
    Description
    Cross-listed with MTM 3050 . The course provides basic knowledge of legal issues relevant to the music industry Students will learn key terminology of the music business and will gain industry acumen as it relates to legal issues in music and entertainment law.

  
  • CMIS 4640 - Music Copyright and Publishing


    3 Credit Hours
    Prerequisites: CMIS 4600  or MTM 3010  with a C or higher.
    Description
    (Same as MTM 3300 .) An examination of the processes of songwriting and music publishing and administration, performance and mechanical royalties, copyright law, income sources, contractual agreements, licensing and foreign rights will be covered Emphasis will be placed on how music publishing works in the digital, print, broadcast media, film, video, recording and advertising industries.

  
  • CMIS 4660 - Artist Representation in the Music Industry


    2 Credit Hours
    Prerequisites: CMIS 4600  with a C or higher.
    Description
    Cross-listed with MTM 3450 . This course focuses on the responsibilities of the personal and business manager, booking agent, and other representatives as they relate to the development of artists’ careers Topics include contract negotiation, promotional packages, and securing employment within the music industry.

  
  • CMIS 4670 - Entrepreneurship in the Music Industry


    3 Credit Hours
    Prerequisites: CMIS 4600  with a C or higher.
    Description
    (Same as MTM 3440 .) Designed for students wanting to form a media business. Theoretical and practical applications in starting and maintaining a new business. Students will identify key terminology associated with entrepreneurship and possess industry acumen related to music and entertainment. Focus on the business plan elements including concept definition, revenue, competition and target consumers, business entity selection, share distribution, IP, accounting, and venture capital.

  
  • CMIS 4680 - Social Media for the Entertainment Industries


    3 Credit Hours
    Description
    Provides students with foundation and platform for how an artist’s or entertainer’s team would approach a social media marketing strategy and execute promotional strategy. Covers all key areas that comprise a holistic social media ecosystem.

  
  • CMIS 4870 - Honors Thesis I


    1 to 6 Credit Hours
    Prerequisites: Good standing with the Honors College and consent of instructor.
    Description
    Readings or research preparatory to honors thesis or creative project. Signature Experience course.

  
  • CMIS 4880 - Honors Thesis II


    1 to 6 Credit Hours
    Prerequisites: Good standing with the Honors College, and consent of instructor.
    Description
    Writing or production of an honors thesis or creative project. Signature Experience course.

  
  • CMIS 4900 - Senior Game Design Portfolio-CTW


    3 Credit Hours
    Prerequisites: CMIS 4116  with C or higher.
    Requirements: Meets the senior capstone requirement and Critical Thinking Through Writing (CTW) requirement for the BA Game Design major, and the BS Game Development major.

    Description
    In this course students produce a senior portfolio book, resume, website, artists statements, and package an accurate representation of their body of work in Game Design, Game Development, Virtual Production, or Immersive Media. Critical Thinking Through Writing (CTW) course.

  
  • CMIS 4905 - Digital Literacy Leadership


    4 Credit Hours
    Prerequisites: Instructor permission required.
    Description
    Provides academic credit for the Digital Learners to Leaders program, which prepares students for academic and interpersonal career success by providing training opportunities that will enhance digital skills. Students work in teams to tackle challenges facing urban communities and explore issues faced by Atlanta’s education, business, government and non-profit community. Students develop technology skills, build portfolio projects, and explore technology while developing career skills.

  
  • CMIS 4910 - Special Topics in Creative Media CTW


    3 Credit Hours
    Requirements: Meets the senior capstone requirement and Critical Thinking Through Writing (CTW) requirement for the BIS Media Entrepreneurship concentration.

    Description
    This course emphasizes critical thinking by focusing on the iterative logics of creative media design thinking and research focused on complex creative media industries. Critical Thinking Through Writing (CTW) course. May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

  
  • CMIS 4912 - Games Studies


    3 Credit Hours
    Description
    An advanced course in a focused topic within game studies related to history, industry, technology and aesthetics. Topics within industrial and historical studies may include technological and economic innovations, labor and workplace formation or intellectual property. Topics within technology and aesthetics studies may include procedural generation, visual aesthetics, sound design and music, character design, narrative styles, games and their allied arts.

  
  • CMIS 4914 - Special Topics in Media/Arts Entrepreneurship


    3 Credit Hours
    Description
    May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

  
  • CMIS 4915 - Special Topics in Advanced Technology Content Production


    3 to 4 Credit Hours
    Description
    May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

  
  • CMIS 4980 - Internship


    1 to 6 Credit Hours
    Requirements: Only students who have met the relevant BIS concentration eligibility requirements may enroll in this course without department approval.

    Description
    Representative field experiences in media and creative industries project work. This course may include a Signature Experience component.

  
  • CMIS 4999 - Directed Readings


    1 to 4 Credit Hours
    Description
    Writing or production of a research or creative project otherwise not catalog available. May be repeated, but only 6 CH can credit to a CMII-coordinated degree program.


Counseling & Psychological Services

  
  • CPS 2500 - Career Development and Life Planning


    3 Credit Hours
    Description
    The purpose of this course is to help students learn how to manage their career development and life planning, based on relevant theories, practice, and trends in economic, technology, and labor market development. Students obtain skills for career decision making and life planning, and adapting to the rapidly changing world of work. The goal is to facilitate personal fulfillment and satisfying interpersonal relationships through career and life planning, with special attention to multicultural issues in the world of work.

  
  • CPS 3200 - Diversity and Human Relations


    3 Credit Hours
    Requirements: Students pay a lab fee of $40.00.

    Description
    The purpose of this course is to provide students with an overview of human diversity and human relations, beginning with an examination of the nature of diversity and the roles of both genetics and culture. Attention is given to diversity issues -past, present, and future- that still need to be studied and confronted. This course will cover types of human diversity and how they are grouped while studying their unique social, physical, intellectual, and emotional attributes. This course will help students employ a multicultural perspective for examining human interaction and relations on many different levels. This course is fully online, with no course meetings. Global Scholars Course. Course is not repeatable. Formerly numbered CPS 2200.

  
  • CPS 3300 - Interpersonal Communication Skills


    3 Credit Hours
    Requirements: Students pay a lab fee of $40.00.

    Description
    The purpose of this course is to provide students with an overview of interpersonal communication skills, including how these skills affect individuals and groups in society. Emphasis is on personal and interpersonal strategies for understanding, appreciating, and managing communication skills in personal and career relationships. It focuses on self-disclosure, perceptions, spoken and unspoken communication, listening and responding strategies, and problem-solving skills. A secondary benefit of this course is examining the many ways technology and online communication intersect with and become part of interpersonal communication as interactive technologies shrink the distance between people and their respective cultures. This course is fully online, with no course meetings. Course is not repeatable. Formerly numbered CPS 2300.

  
  • CPS 3400 - Career and Lifespan Development


    3 Credit Hours
    Requirements: Students pay a lab fee of $40.00.

    Description
    The purpose of this course is to provide an overview of career and lifespan development theories and skills, and how students can employ those skills in their own career and lifespan development. The course will include how personal growth and life stages impact individuals and society, and in turn, their career choices. Emphasis is on understanding career and job choices now available, as well as personal strategies for career decision-making. This course is fully online, with no course meetings. Course is not repeatable. Formerly numbered CPS 2400.

  
  • CPS 3500 - Stress and Stress Management


    3 Credit Hours
    Description
    The course provides information about what stress is and the major sources of stress in daily living, the ways stress is studied, the way our bodies react to stress, and how stress is related to a variety of psychological and physical factors. The major topics to be covered include: (1) models of understanding stress; (2) how the body reacts to and defends against stress; (3) the physical, psychological, and emotional effects of chronic stress; (4) sources of stress in life changes, life habits, personality traits, and working conditions; and (5) life principles and practices which will assist in lessening the harmful effects of chronic stress.

  
  • CPS 3600 - Positive Psychology: Not Just Happiness, but Pursuit of a Meaningful Life


    3 Credit Hours
    Description
    The course provides an overview of theory and empirical research on human strengths, flourishing, and well-being. The major topics to be covered include: (1) measurement and classification of human strengths; (2) the roles of environment, development, and culture in psychological functioning; (3) the neurobiology of human strengths; (4) the physical and mental-health benefits of human strengths; and (5) how positive psychology can inform prevention and intervention efforts in schools and the workplace. Students will also engage in weekly experiential activities designed to deepen their understanding of positive psychology constructs (e.g., gratitude, altruism) and facilitate personal development.

  
  • CPS 4880 - Peer Mentoring for a More Inclusive Campus Community


    3 Credit Hours
    Description
    Through participation in this service-learning course, students will learn (a) how to interact and connect with individuals with disabilities in meaningful and respectful ways; and (b) how to mentor students with intellectual disabilities as they participate in college coursework, internships, and social/recreational activities as part of GSU’s Inclusive Digital Expression & Literacy (IDEAL) program. Students will be immersed in disability culture and policy through readings and media, community engagement, and on-going interactions with individuals with disabilities. Students will have the opportunity to evaluate the inclusivity on college campus and programs, learn from guest speaker presentations, and positively influence the implementation of an inclusive postsecondary education program at GSU. Through self-reflections, one-on-one peer mentoring, and co-creation of a short presentation with their mentee, students will be leading the way in building a more inclusive university community. In addition to peer mentoring, advocacy and leadership opportunities will be introduced and encouraged as part of this course.


Criminal Justice

  
  • CRJU 1100 - Introduction to Criminal Justice


    3 Credit Hours
    Description
    This course provides an overview of the American criminal justice system. Agencies and processes involved in law enforcement and courts as well as correctional approaches will be introduced.

  
  • CRJU 2010 - Proseminar in Criminal Justice


    3 Credit Hours
    Description
    This course is part of the Criminal Justice Sophomore Learning Community initiative and is restricted to majors who are concurrently enrolled in the cohort-based registration model. The course content is designed to introduce students to the fundamentals of the study of criminal justice. Students will build the key competencies required to become a successful criminal justice student. Students will learn how to source and document scholarly sources, analyze and construct arguments, identify and evaluate hidden assumptions, apply critical thinking to solve complex, real-world challenges, and develop the skills to become effective written and oral communicators.

  
  • CRJU 2110 - Policing in America


    3 Credit Hours
    Description
    This course provides an introductory overview of the history, role, organization, and problems affecting public law enforcement in the U.S.

  
  • CRJU 2200 - Social Science and the American Crime Problem


    3 Credit Hours
    Description
    This course provides a broad theoretical and empirical overview of the American crime problem. Exploring crime from a social science perspective, the course develops a survey understanding of how the patterned influence of social institutions (family, government, schools), subcultures, and the psychology of everyday life come together to shape how society defines, organizes, and responds to crime.

  
  • CRJU 2310 - Corrections


    3 Credit Hours
    Description
    This course provides an introduction to the correctional process and interventions designed to prevent and control adult criminal behavior. The course also will address the philosophy and goals underlying correctional interventions, types of criminal sentencing, and penal sanctions including community-based corrections, institutional corrections, and parole.

  
  • CRJU 2700 - American Criminal Courts


    3 Credit Hours
    Description
    This course provides an overview of the judicial component of the criminal justice system, which focuses on the structure, role, jurisdiction, and operation of courts and the courtroom work group in the adjudicatory and appellate process at the local, state, and federal levels.

  
  • CRJU 3005 - Career Planning & Management


    3 Credit Hours
    Description
    Principles, methods, and practice in achieving career goals with emphasis on the exploration of career opportunities, identification of strengths, resume development, cover letter composition, interviewing, salary and benefits negotiations, networking, professional image, and the use of technology in achieving career goals.

  
  • CRJU 3020 - Research Methods in Criminal Justice


    3 Credit Hours
    Description
    This course provides an introduction to social science research methods as they apply to criminal justice and how to evaluate and conduct research in the study of crime and criminal justice problems. The course introduces students to the tools and vocabulary of the scientific method. Various data collection techniques used in criminological and criminal justice research are explored and critiqued both methodologically and ethically. Students will learn how to critically evaluate the quality of research products and their contribution to the fields of criminal justice and criminology, as well as to learn how to develop and test their own research problems.

  
  • CRJU 3060 - Ethical Issues in Criminal Justice (CTW)


    3 Credit Hours
    Description
    This course provides an examination of philosophical theories underlying ethics and how they relate to law enforcement, courts, corrections, law, criminal justice research, and principles of justice. This course is one of two Critical Thinking through Writing (CTW) courses that all Criminal Justice majors must successfully pass in order to graduate.

  
  • CRJU 3070 - Race and the Criminal Justice System


    3 Credit Hours
    Requirements: Cities Perspectives Course.

    Description
    This course will examine the relationship between race, crime, and the criminal justice system with particular attention given to theoretical issues in the literature involving race, gender, and social class; crime statistics; and bias in the criminal justice system related to arrests, prosecutions, sentencing, and incarceration. Public policy questions involving issues such as racial profiling, capital punishment, and War on Drugs also will be discussed.

  
  • CRJU 3100 - Introduction to Criminal Justice


    3 Credit Hours
    FOR NON-CRIMINAL JUSTICE MAJORS AND NON-CRIMINAL JUSTICE MINORS ONLY.

    Description
    This course provides an overview of the American criminal justice system. Agencies and processes involved in law enforcement and courts as well as correctional approaches will be introduced.

  
  • CRJU 3210 - Juvenile Offending


    3 Credit Hours
    Description
    This course provides an introduction to the definition, measurement, extent, and etiology of juvenile offending. The course will focus on our understanding of individual, social, and environmental factors that contribute to crime and delinquency. Trends in juvenile offending also will be addressed.

  
  • CRJU 3350 - Prisons and Jails


    3 Credit Hours
    Description
    This course surveys the history and present status of correctional processing of adult offenders and the administration of adult correctional institutions in America.

  
  • CRJU 3405 - Digital Crime Problem


    3 Credit Hours
    Description
    This course examines digital forms of crime and control, including their types, causes, and consequences.

  
  • CRJU 3410 - Criminological Theory


    3 Credit Hours
    Description
    This course provides a survey of criminological theory and practice, the nature and causation of crime, and the etiology and nature of criminal offenses and offenders.

  
  • CRJU 3415 - Future Crime


    3 Credit Hours
    Description
    This course explores crimes that we have just started experiencing, by offenders of whom we are only now becoming aware.

  
  • CRJU 3610 - Statistical Analyses in Criminal Justice


    3 Credit Hours
    Description
    This course provides an introduction to basic statistical tools used in generate information in the field of criminal justice. The course focuses on calculating a variety of univariate, bivariate, and inferential statistics. The appropriate uses and the meaning of these statistics will also be emphasized.

  
  • CRJU 3710 - Policing and Individual Rights


    3 Credit Hours
    Description
    This course examines the police role in maintaining social control while simultaneously protecting the rights of citizens. It provides an overview of the authority and restraints imposed on law enforcement by the federal Constitution and Supreme Court decisions, and the rights and responsibilities afforded to individuals. Specific attention will be given to the 1st, 4th, 5th, 6th, and 14th Amendments. Topics to be discussed include the arrests, searches and seizures, interviews and interrogations, identification procedures, and the right to counsel as well as remedies for constitutional violations.

  
  • CRJU 4010 - Gender in Criminal Justice


    3 Credit Hours
    Description
    This course provides an examination of gender issues and the role they play in offending and criminal justice processing.

  
  • CRJU 4020 - Criminal Justice Policy Analysis


    3 Credit Hours
    Description
    This course is designed to introduce the student to the major concepts related to the development, implementation, and evaluation of public policy, particularly as it relates to the criminal justice system, including the history, development and operation of policing, courts/sentencing, corrections, crime prevention, offender rehabilitation, as well as issues related to drugs and crime and race and crime.

  
  • CRJU 4040 - Comparative Criminal Justice Systems


    3 Credit Hours
    Description
    This course provides an overview and analysis of criminal justice systems - police, courts, and corrections- in selected eastern and western nations. Global Perspectives Course.

  
  • CRJU 4050 - Wrongful Convictions


    3 Credit Hours
    Description
    This course provides an intense study of the causes, correlates, and consequences of wrongful convictions. The course critically examines criminal justice system failures, the role of governmental actors, and practice/policy reforms used to detect, remedy, and prevent future miscarriages of justice.

  
  • CRJU 4070 - Family Violence and Criminal Justice


    3 Credit Hours
    Description
    This course examines how the criminal justice system responds to family violence. In addition to addressing causes and consequences of family violence, specific attention is given to various forms of family violence (child abuse, sibling abuse, partner violence, and elder abuseas well as how the criminal justice system (police, courts, probation, corrections, and paroleresponds to each of these types of violence. The types of policies used to prevent family violence and intervene in these cases are also examined.

  
  • CRJU 4080 - Crime and the Media


    3 Credit Hours
    Description
    This course explores the nature of media messages concerning crime and how media images impact both individual attitudes and public policy. Particular attention is focused on how race and gender are treated in the media. This course integrates readings, theory, media excerpts, and classroom discussions to investigate crime in the media.

  
  • CRJU 4110 - Criminal Investigations


    3 Credit Hours
    Description
    This course examines the origin of criminal investigation and traces the development to its present state. The course also provides an overview of the criminal investigation process from inception to culmination, including interviewing and investigation techniques and the use of forensic science to solve crimes. Special attention is given to the legal aspects of criminal investigations, including the criminal rules of evidence and Supreme Court decisions, which specify the procedures that law enforcement officers must follow when investigating crimes.

  
  • CRJU 4170 - Victimology


    3 Credit Hours
    Description
    This course provides an overview of the field of victimology. It covers the historical development of the study of crime victims, the causes and consequences of being victimized, as well as responses by the criminal justice system and social service agencies to crime victims. Specific types of victims and victimization are discussed within this context.

  
  • CRJU 4210 - Juvenile Justice System


    3 Credit Hours
    Description
    This course provides an examination of the procedural and substantive aspects of the juvenile justice system, including the legal, organizational and political responses to youth and the crimes committed by them.

  
  • CRJU 4230 - Juvenile Corrections


    3 Credit Hours
    Description
    This course provides an examination of the philosophy and practical application of prevention and correctional programs designed to prevent or control delinquent and other high-risk behaviors committed by youth.

  
  • CRJU 4350 - Community Based Corrections


    3 Credit Hours
    Description
    This course provides an examination of the history and current status of alternatives to institutional correctional programs for adults. Diversion, fines, community service, house arrest, probation, electronic monitoring, halfway houses, temporary release programs, and other treatment programs are a sample of potential topics included in this course.

  
  • CRJU 4405 - Cybercrime


    3 Credit Hours
    Description
    This course is an introduction to the technical, social, and legal aspects of cybercrime, plus the theories and tools that enable scientific exploration of this phenomenon.

  
  • CRJU 4415 - Evidence-Based Cybersecurity


    3 Credit Hours
    Description
    This course is an introduction to the key pillars of the evidence-based cybersecurity approach, and highlights their relevance in the context of existing technical, social, and legal trends in this field.

  
  • CRJU 4420 - Crime Typologies


    3 Credit Hours
    Description
    This course provides an examination of the typological systems used in criminal justice and criminology for classifying adult and juvenile offenders, victims, offenses, organizations, and criminal justice personnel on a wide range of physical, social, legal, and psychological attributes.

  
  • CRJU 4425 - Cybercrime Investigations


    3 Credit Hours
    Description
    This course provides a guide to the key themes and sources within the topic of cybercrime investigations and prosecutions, which are performed under the realm of criminal procedural law.

  
  • CRJU 4430 - White Collar Crime


    3 Credit Hours
    Description
    This course provides an introduction to the various forms of crime and deviance that occur in the workplace. Consideration is given to the ways that organizational structures, work group socialization processes, and individual-level factors facilitate or enable the incidence and prevalence of employee crime occurring in the public, medical, and criminal justice sectors.

  
  • CRJU 4440 - Street Crime


    3 Credit Hours
    Requirements: Cities Perspectives Course.

    Description
    This is an advanced interdisciplinary course designed to familiarize students with issues surrounding the phenomenon of street crime in America. It covers the problem of street crime from macro and micro perspectives methodologically (quantitative vs. qualitative researchas well as conceptually (sociologically vs. psychologically for example). The course is seminar format and requires students to do a fair amount of reading in order to participate in class discussions. Topics to be covered include, but are not limited to, violent (robbery, homicide, carjacking) vs. non-violent street crime (drug dealing, drug abuse, prostitution), retaliation and the spread of violence, gangs, subcultures of violence, and offender decision-making.

  
  • CRJU 4450 - Drugs, Crime and Policing


    3 Credit Hours
    Description
    This course examines the policing of drug crime and the relationship between drugs and other crimes such as murder, robbery, burglary, fraud, vandalism, and harassment.

  
  • CRJU 4460 - Serial killers


    3 Credit Hours
    Description
    This course examines the phenomenon of serial homicide from both academic and popular perspectives. A detailed analysis explores types of serial murderers, including their patterns and methods of killing, as well as the characteristics of perpetrators and victims. Of special importance to this course is an understanding of the “making of a serial killer” examining the underlying psychogenetic and sociological determinants of serial murder. This course also examines investigative techniques and the use of profiling to help apprehend serial killers.

  
  • CRJU 4500 - Criminal Justice Management


    3 Credit Hours
    Description
    This course provides an overview of management theory, practice, and policy. Students will receive an introduction to traditional schools of organizational theory, including bureaucratic theory, scientific management, human relations, and the behavioral approach with particular emphasis on how each theoretical perspective applies to criminal justice agencies.

  
  • CRJU 4720 - Law, Justice & Social Change


    3 Credit Hours
    Description
    This course utilizes sociological perspectives to examine the sources and uses of law in the criminal justice system and society. Students will explore what law is using a variety of theoretical perspective. In addition, they will examine law as a dependent variable, paying special attention to social and political forces that are exerted on the law. The influence of law on the operation of the legal system also will be reviewed, with some focus on the actors in the system: police, prosecutors. The course concludes with an examination of the impact of law on society, or law as an independent variable. Specific cases will be reviewed throughout the course.

  
  • CRJU 4760 - Criminal Procedure


    3 Credit Hours
    Description
    This course is designed to give students a general knowledge of criminal procedure in the criminal justice process. The course provides an overview of the constitutional restraints governing the prosecution and adjudication of criminal cases in the United States. Specifically, the course examines issues raised by the prosecution and defense during the pretrial, trial, and appellate stages. Topics of discussion include pre- and post-trial motions, discovery, rules of evidence, administration of criminal sanctions, and general court procedures. The course will cover the application to criminal procedure of Supreme Court decisions interpreting the Fourth, Fifth, Sixth, and Fourteenth Amendments to the United States Constitution.

 

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